If the model have scale difference or different location you can manually adjust the model using move tool and drag tool.īefore we start rigging the model, be sure that the original model must be unbind skin or else when you try to rig the modded model it will show an error and the custom model must be inside Railgun hierarchy so the program can bind the skin. Once we have the vanilla railgun imported we need to import our custom model, It's the same step where you need to import (file > import.> your custom model here > import). Now open Autodesk Maya and import fbx file of railgun (file > import.> railgun.fbx > import). Now go to hierarchy tab and select dropdown of Railgun, here we need to replaceRailgun_Main_Low mesh to custom one. Next lets drag the model from vanilla folder, go to Assets/vanilla/weapons/railgun/.
What I need to do first is to create new scene and save it to Assets/modded/scenes/ (if you don't have the folder create one). For example lets say i'm trying to replace Railgun model with Dubstep Gun from Saints Row 4. To replace the model what you needed to do is to navigate through the scene.